FAQ About SpaceVenture
It is an adventure game that's currently in development. It was designed by Scott Murphy and Mark Crowe, creators of the Space Quest series (1986-1995). It was crowdfunded on Kickstarter to the tune of $500,000 USD in 2012. It has been in development for 10 years and is as yet unreleased.
The Two Guys have not released a full credits list, but we know that the following people are or were actively involved in its development:
Mark Crowe - art, design, programming
Scott Murphy - writing, design
Chris Pope - programming
PCJ - programming
Tyler Drinkard - programming
Ken Allen - music and sound effects
A number of undisclosed volunteers have also contributed to the project. It is not clear how much of their work remains in the final product.
A number of factors have contributed to the delay of the project, too numerous to list comprehensively.
The major factors appear to be:
- The early decision to write their own adventure game engine in Unity.
- A lack of project management, most notably the absence of a project director and executive producer.
- A number of personal issues and tragedies.
Yes and no.
The funds allocated for full-time game development have long since dried up. The people working on the game now are doing so in their spare time for free.
Funds allocated for Kickstarter backer rewards remain intact and untouched, according to Chris Pope.
Yes. Josh Mandel, former designer of Space Quest 6, was brought on board to contribute additional writing. It is unclear to what extent his involvement remains in the final game.
Other team members provided placeholder text and dialogue early in the project, but this was then reviewed and rewritten by Scott.
No. Attempts were made to teach Scott how to program in the custom game engine developed by the team, but these efforts were abandoned. Scott suffers from ADHD and was unable to remain focused to learn the programming and scripting language.
Of the current team members known to the outside world, we know that the following are actively involved: Mark Crowe (graphics and programming), Tyler Drinkard (programming), PCJ (programming), and Chris Pope (programming).
It is unclear if others are also involved.
Reportedly, all graphics, sound, writing, and voice recording is complete.
Programming the game remains underway. According to the team, the last remaining hurdle is implementing a functional save/load system, which was put off until way late and has caused numerous issues with the game.
No. He was community manager for the Kickstarter campaign's guerilla marketing team of volunteers, the Keronian Underground.
No. He faced online harassment and deleted his Kickstarter account to protect his family.
No. He made a status update video about the project and mentioned the Kickstarter's comments section in passing, remarking, "F*** those people." The people in the Kickstarter comments are the ones that were and are harassing team members, as well as other supporters of the project.
As of July 2022, no.