FAQ About WaO - NTY - 1642

WaO - NTY - 1642
one year ago | elly

What are the different attack types?

Below you can find an overview of the four basic types of attacks in WaO: Rally, Time Attack, Speed Attack, and Solo Attack.

Best practices

  • Regardless of the attack type, stay online and watch the target the whole time;
  • Add a significant percentage of frontline troops (Infantry or Cavalry) to your march;
  • Make sure you can always recall.

Rally

Rallies are straightforward. Someone, usually the person with the biggest rally soldier capacity (Hall of War) will put up a rally. Other players can see and join it in the battle log.

Time Attack (TA)

This is the most commonly used method of attacking. The two main reasons to do a time attack are maximizing attack power while minimizing lost troops. In order to make a time attack successful, all attackers need to arrive at the target within a few seconds of each other.

One person will usually command these attacks. This person will coordinate the attack by determining the target, asking for times, etc. It is therefore essential that the chat is kept clear during these attacks.

  1. A target will be marked in the Alliance Chat (AC) and the commander will ask for all participating player's times. The time can be checked by selecting the target and clicking the 'Attack'-button. Do NOT send a march yet, just post your time in the Alliance Chat for everyone to see.
  2. Once all participating players have shared their respective times, the commander will ask is everyone is ready. Players that are ready will post an "R" in the Alliance Chat.
  3. The commander will ask the player with the longest march time to start the attack. This player will mark their castle in the Alliance Chat (share), and give a 5-second countdown before starting the attack.

In the event that multiple players have the same attack time or are only seconds apart, a pack timer will be used. When looking at the map, outside of the castle, the packs and corresponding timers can be found on the right-hand side of the screen. The commander will indicate the pack timer and a specific time at which the players should start the attack.

There are two options to match time to that of the player that started the attack:

  • Follow their march when it leaves their castle by clicking it. When your own attack time is only one or two seconds away, click the join button and send your own march.
  • Follow the attack in the Battle Log and click 'Join' when your own attack time is only one or two seconds away.

If you are asked to recall your march, please do so. This is usually because you are either too far ahead or too far behind the attack group. Not recalling will very likely lead to losses on your end. If you are joining time attacks, please stay online the whole time. Never send an attack and log off. If you can't fully be there, just don't join.

Speed Attack (SA)

Speed Attacks are more complex and, if not executed properly, can really cause a player to take big losses. New players shouldn't join these attacks until they are more acclimated with the game.

The basic idea is that multiple players speed to a target. Players participating in the Speed Attack select a pack timer and time to start the attack. It is essential that all players arrive at the target together and within seconds.

A player will need anywhere from 5 to 7 50% march speed-ups or about 1500-2000 gems per Speed Attack. If you don't have either of these, don't join in on a Speed Attack.

Solo Attack

These attacks are more frequently used later in the game when players have unlocked SOS.

A player will attack a target alone, without anyone joining in. Here it is important to send a significant number of front-line troops (Infantry or Cavalry) to protect and buy time for the back-line troops (Mage or Archer) to do damage.

For a Solo Attack without activating SOS, it is common to use a Meat Shield. This means that the player will add lower-tier front-line troops to their march to limit the losses of their higher-tier troops. For example, a player using T8 Infantry will add a number of T4 and/or T6 Infantry to their march as protection.